If an Unreal Studio project is created on a different drive from where the Engine is installed, CLion is unable to successfully update CMake. The location for where Engine files can be found appears ...
At the moment, any project without a Game TargetType cannot cook or package through the editor. This is unexpected for projects that only contain dedicated client and server targets. ...
Attempting to run GenerateProjectFiles.bat on a computer that only has Visual Studio 2019 installed (no other versions of Visual Studio were ever installed previously) will fail to compile UnrealBui ...
Light baking of a ton of static meshes causes Swarm to crash due to "Index was our of range". I confirmed that it can be reproduced with the sample project they sent us/ The error log I got is... ...
This issue appears to be the result of the fix for [Link Removed] which removed RPCUtility from the Engine. A licensee noted that they were now seeing an issue when attempting to generate project fi ...
The RPCUtility binaries cannot be built in 4.22 due to an issue with DotNETUtilities. When attempting to build the RPCUtility binaries as part of the BuildCommonTools command, the build provides a w ...
Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...
When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...
When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin3 ...
Including files with a .cc extension instead of .cpp in a code project used to build fine in Visual Studio. This is no longer the case in 4.21.2. The error message that results indicates that only C ...