We should ideally hide the setting, but at the very least we can make it a warning if you check it indicating it's not gonna do anything. [Link Removed] ...
Users would like a way to place K2Node_AsyncActions that are marked BlueprintInternalUseOnly into the graph with a keyboard shortcut. ...
This only happens when you connect a pin, then disconnect it and try to compile again. ...
Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const. ...
The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...
Enum pin dropdown obscures the icons of the enum == and != nodes. ...
This doesn't seem to occur every time I run the editor, I can't get it to repro consistently Note: It is possible that this is happening in blueprints based off of a native c++ class has been rel ...
The ConstructObjectFromClass node no longer allows connections to the "Outer" input pin that are not of a type that's derived from the current Blueprint class (self). Previously, users could connec ...
Splitting a struct pin on a function node does not display tooltips for the resulting struct member pins. upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Re ...
This is a bug that can make it confusing for users (and internal devs) to make custom nodes related to enums. This is occuring because the PC_Enum type was added after the original PC_Byte but ...