Route gamepad to second window setting is broken

UE - Gameplay - Input - Nov 11, 2022

The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix.  ...

FEnhancedActionKeyMapping struct has incorrect comparison results

UE - Gameplay - Input - Nov 11, 2022

The fix for this is to override the  FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...

Any Key key binding is non-functional with Enhanced Input

UE - Gameplay - Input - Oct 19, 2022

I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...

bIgnoreAllPressedKeysUntilRelease only applies to keys in the previous mapping

UE - Gameplay - Input - Jun 16, 2022

This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well.  I'll update the repro s ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

ETriggerEvent::Canceled is not set when the player controller is set to "UI Only" in Enhanced Input

UE - Gameplay - Input - Apr 20, 2022

From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, and release (ETriggerEvent::Canceled) is not called on them. Any in ...

Mouse Y axis not working using ArchVisCharacter.

UE - Gameplay - Input - Apr 20, 2022

The Mouse Y axis does not work when assigning LookUp key bind in the project setting. If assigned the mouse will look left/right while moving the mouse and down. ...

Gamepad_Special_Left is bound to different buttons on Windows and Mac for P.S4/5 Controllers

UE - Gameplay - Input - Apr 20, 2022

On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...