Outputs a warning log for loading source texture when Papaer2D is loaded in Editor. This may be due to a conflict post load of Paper2D and load source texture. The warning log is output only in ...
Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix. User was following along to this Epic tutorial: [Link Removed] However, the e ...
Comparing static mesh cube, plane, and a paper2d sprite with a lit material it appears that we've changed how we calculate the vertex normals for paper 2d sprites, see below: [Image Removed] ...
Loose sprites:[Link Removed] When these three selected sprites are grouped, it stops rendering correctly:[Link Removed] ...
Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering. Lighting will appear at incorrect angles. ...
Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...
Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...
With tile maps, Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game. This issue does not appear to be a regression. Versions Tested: Issue occurs on all ...
When the background color for the tile map editor is changed it does not change. ...
There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...