Some Niagara FX does not show up in MovieSceneCapture when AgeUpdateMode is DesiredAgeNoSeek

UE - Niagara - Sep 17, 2024

CL23957356 changes how to calculate FrameOffset in FNiagaraSystemUpdateDesiredAgeExecutionToken::Execute(). After this change, DesiredAge + FrameOffset could be 0.0 for some a couple of initial fram ...

Niagara Sim Cache result from 3D Gas is blocky in Windows packaged game

UE - Niagara - Sep 13, 2024

Summary: Cached 3DGas Niagara system appears blocky in packaged game. Brought up by a licensee via UDN: https://udn.unrealengine.com/s/question/0D5QP00000a17A40AI/niagara-fluids-simcache-artefacts- ...

Niagara Fluids Plugin creates a memory reference of any saved level by only being active, before being actually used.

UE - Niagara - Aug 21, 2024

While Niagara Fluids Plugin is active it creates a memory reference of any saved level regardless of being actually used. Simply enabling the plugin shows a memory reference while deleting the level ...

Chaos Cache : When Min Speed To Spawn Trailing Particles > 0, particles are never spawned by chaos cache trailing events

UE - Niagara - Jul 26, 2024

Because UniagaradataInterfaceChaosDestruction::HandleTrailingEvents does not respect incoming TrailingEvent data, the debris velocity during chaos cache playback is always evaluated as zero. The fo ...

check(!bPostTickComponentUpdate) fails triggered by UNiagaraComponent::CreateRenderState_Concurrent() and StaticMeshCompilingManager::FinishCompilation()

UE - Niagara - Jul 23, 2024

Reported alongside UE-220009 Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears that i ...

Crash when playing NiagaraSystem with mesh renderer in CPUSim with Compress Attributes enabled when stompmalloc is enabled

UE - Niagara - Jul 16, 2024

Crashes when playing Niagara particles with the following conditions enabled. It crashes only when stompmalloc is enabled, not when disabled. Enable Ray tracingEnable Compress Attributes in System P ...

Crash when starting PIE on a World Partition level with a Niagara Component inside nested Child Actor Components

UE - Niagara - Jun 25, 2024

Consider an actor containing a Niagara Particle System Component, which is instantiated from another actor's Child Actor Component. When initializing PIE on a World Partition level containing this s ...