When creating a new NiagaraSystem, the DefaultEffectType set in ProjectSettings should be reflected. If another EffectType is already set, it should be respected. The problem here is that when creat ...
This has changed from 4.27 and the Deep Dive video on water: [Link Removed] ...
This is a regression. Tested in //UE5/Release-5.1 CL23901901 The editor crashes after playing in editor when the level contains a niagara system with a scratch pad outputing audio spectrum. ...
UNiagaraDataInterfaceSkeletalMesh::CopyToInternal and UNiagaraDataInterfaceSkeletalMesh::Equals do not account for the component tags, so the tags array will be empty when the DI is copied. ...
Parameters left over from an old source MPC cannot be removed without renaming them first. When debugging in FNiagaraParameterStore::RemoveParameter it seems that the parameter cannot be found in ...
When Slomo 2 is used to speed up the process, TicksToProcess is greater than 1, which means that ManualTick is called several times during one loop. When playback is completed by a ManualTick in t ...