Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...
Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...
When creating new BP project using ARTemplate, it needs a remote build like C++ project. As a result, Remote Build is required, user can't create a package using ARTemplate only on Windows. ...
https://udn.unrealengine.com/questions/429242/419-psvr-dynamic-resolution.html "We are experiencing a rendering regression in PSVR when upgrading from 4.17 to 4.19. A MaterialBillboardComponent tha ...
"motion controller component" visualization gets too big/small when world to meters scale changes. The controllers should always look the same as they do in your hands, so we should scale the meshe ...
Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...
Is changing the world to meters in the current 4.19 AR template project supposed to affect the world, or is world to meters only for VR projects currently? We have project where a client wants us to ...
When changing levels in VR preview it appears to freeze for 30 seconds. This does not happen the first time VR preview is used during the editor session. However, after using VR preview once and cha ...
Leap motion hands stop tracking after regenerating skeleton. When opening the asset "hands_lo" the user is confronted with a message that reads "The preview mesh hierarchy doesn't match with the ske ...
No user comments in crash group 986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(V ...