If you have a StereoLayerComponent drawing a quad, and you call Set Texture to change the texture for the stereo layer component to a different texture, the app will crash when using Gear VR. ...
Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...
If using any hmd mirroring mode besides 0 on Oculus, when the headset is removed, the mirroring window goes black in a packaged build, or in -game, for example: UE4Editor.exe VrTemplate4x15 MotionCo ...
In the Content Browser, there are no dedicated filter options for haptic assets, even though they can be created using the right-click menu in the Content Browser. ...
The VR Template in 4.14 had a node in the level blueprint to enable stereo mode at the start of the game, but it has been removed in 4.15: [Image Removed] Maybe the "console command" wasn't the be ...
This also occurs in 4.13.2 This seems to be the offending line in the output log:OCULUS: Info: [HMDState] Requested to SetForegroundWindow(1304bcll) ...
A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...
Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...
RoomScaleMesh from the VR template does not show up in a packaged game ...
[Line 1585] d:\build++ue4+release-4.14+compile\sync\engine\plugins\runtime\googlevr\googlevrhmd\source\googlevrhmd\private\googlevrhmdrender.cpp(42) : warning C6386: Buffer overrun while ...