Motion Controllers appear to be jittery if the actor is attached to another moving actor

UE - Platform - XR - Oct 26, 2016

Motion Controllers appear to be jittery if the actor is attached to another moving actor. The Motion controllers shake as the actor is forced to move as it it attached to another actor that is movin ...

LeapHandGrabbing comment is different than actual used value for hand grabbing.

UE - Platform - XR - Oct 24, 2016

The comment for LeapHandGrabbing( ) states grab strength is 0.5 when HandClosed( ) only returns true when grab strength is equal to 1.f. ...

Instanced Stereo enabled makes Material Billboard Components only Rendering in One Eye for Vive

UE - Platform - XR - Oct 20, 2016

Material Billboard components are only rendering in one eye with the 'Instanced Stereo' setting enabled in the Project Settings > Rendering menu. If instanced stereo is disabled, it renders as expe ...

ScreenSpace does not appear to work correctly when using Instance Stereo

UE - Platform - XR - Oct 18, 2016

ScreenSpace does not appear to work correctly when using Instance Stereo. The screen position used in the material appears to only be from one eye ...

Game does not exit when exited through SteamVR UI

UE - Platform - XR - Oct 13, 2016

Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...

Build failure packaging for android with GoogleVR plugin enabled

UE - Platform - XR - Oct 12, 2016

Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...

Open Level Crash in Gear VR

UE - Platform - XR - Oct 5, 2016

Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...

GoogleVR apps prevent adjusting the volume for the phone while running

UE - Platform - XR - Oct 3, 2016

4.13.1 has caused an issue where the volume can no longer be adjusted for a GoogleVR application. This is a regression of functionality in 4.13.0. Tested with build: Working: 4.13.0 Binary CL-310 ...

Leap motion hands cause Begin Overlap event on every tick in VR

UE - Platform - XR - Sep 16, 2016

Leap motion hands cause Begin Overlap event on every tick in VR. Tested on Oculus, but might occur with Vive as well. ...