Artifacts appear on translucent particle systems during camera motion blur

UE - Rendering - Architecture - Jul 23, 2025

Translucent particle systems exhibit visual artifacts when the camera moves, even though motion vectors are disabled for the particle emitters. While switching the Translucency Pass to "After Motio ...

URuntimeVirtualTextureComponent::RequestPreload not working for some edge cases

UE - Rendering - Architecture - Jul 15, 2025

A licensee has reached out to us to inform us that the logic for preloading at times fails to account for adaptive virtual textures when the requested mip level is not in the shared AllocatedVirtual ...

Console command “showflag.rendering 0” causes crash

UE - Rendering - Architecture - Jul 10, 2025

A crash occurs when the console command “showflag.rendering 0” is executed. This does not occur in UE5.5, so it is a iassue in UE5.6. ...

Static meshes viewed in the static mesh editor in orthographic side view are becoming white after a couple of seconds when quality preset is maximum.

UE - Rendering - Architecture - Jun 18, 2025

Context: Orthographic views are used to have a 2D view of a 3D object providing precise control over object placement and alignment. This can be used for projects like isometric games and architectu ...

Crash in FUniformExpressionSet::FillUniformBuffer trying access deleted UTextureCollection

UE - Rendering - Architecture - May 30, 2025

Crash in FUniformExpressionSet::FillUniformBuffer trying access deleted UTextureCollection (Experimental in 5.6). The licensee describes their crash, their analysis, and a proposed fix: This crash ...

Runtime virtual texture sometimes shows corrupted tiles

UE - Rendering - Architecture - Apr 28, 2025

Some licensees have reported seeing intermittent corruption of runtime virtual texture tiles. This hasn't been reproduced at Epic. Usually this shows up as some small percentage of rendered tiles l ...

[CrashReport][Crash] UnrealEditor-Core!IMemoryReadStream::CopyTo()

UE - Rendering - Architecture - Apr 10, 2025

Intermittent crash in virtual texture transcode. Usually mempy from nullptr but also occasionally we see the same callstack with memcpy to random location. ...

Excessive RVT page updates with Nanite and ClearCoat or Cloth shading model applied

UE - Rendering - Architecture - Mar 31, 2025

There is an excessive number of page updates when a Nanite landscape has a runtime virtual texture material applied to it with a shading model set to ClearCoat or Cloth (instead of Default Lit). The ...

Reflection capture doesn't work when using Lumen GI and SSR

UE - Rendering - Architecture - Mar 24, 2025

Reflection Capture does not appear to work with Lumen + SSR. Licensees have reported that there are cases where they want to combine Lumen GI, SSR and Reflection capture for quality and performance ...

MeshPaint textures don't work when r.VT.SplitPhysicalPoolSize is set

UE - Rendering - Architecture - Mar 21, 2025

Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly. ...