Characters will rarely spawn on top of each other in a networked session

UE - Simulation - Physics - Oct 31, 2016

REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...

Crash attempting to drive a Pawn with no torque

UE - Simulation - Physics - Oct 24, 2016

Crash occurs when the user attempts to drive a non-Vehicle pawn (using a Vehicle Wheel Movement component) with the Torque Curve flattened to 0. I was not able to reproduce this crash when I tried ...

"Sedan_512.VehicleMesh Sedan_SkelMesh has to have 'Simulate Physics' enabled if you'd like to AddForceAtLocation" warning spam when pushing against vehicle

UE - Simulation - Physics - Oct 20, 2016

When pushing against the sedan blueprint (whose skeletal mesh component is simulating physics), the following warning appears repeatedly in the output log:Warning Sedan_512.VehicleMesh Sedan_SkelMes ...

Changing Physical Surface Name and Reassigning It From Default Value Crashes

UE - Simulation - Physics - Oct 18, 2016

Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...

Radial Impulse does not affect objects unless it can affect both center of mass and collision if center of mass is outside of collision

UE - Simulation - Physics - Oct 17, 2016

Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...

Changing transform of simulated component during physics freezes motion

UE - Simulation - Physics - Oct 13, 2016

If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...

App crashes when walking off the edge of the platform in QAEntry on tvOS and iOS

UE - Simulation - Physics - Oct 10, 2016

App is crashing when walking off the edge and the player ragdolls tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 Did NOT occur on SamsungS7_8344 ...

App crashes when attempting to move a physics object with the physics gun on tvOS

UE - Simulation - Physics - Oct 10, 2016

QAGame is crashing on tvOS when attempting to move physics objects with the physics gun ...

Start Awake flag is ignored in Streaming levels

UE - Simulation - Physics - Sep 30, 2016

Setting the Start Awake flag of a component to false is not respected when the actor is in a streaming level. ...

Fix PrimitiveComponent overlap indirection

UE - Simulation - Physics - Sep 27, 2016

When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...