A Proxy Table entry allows selecting Nested Chooser and creating an embedded Chooser Table. The new Chooser's name appears in the entry, but clicking Edit does not open it, preventing us from config ...
Due to 5.8 changes of the node Skeletal Mesh Make where it used to have the option of either automatically collect the LOD meshes from the Section skm or to use manually where it new to use the skm ...
In FReplicationReader::ResolveAndDispatchUnresolvedReferences, CurrTimeMS is computed as static_cast<uint32>(FPlatformTime::Seconds() * 1000.0f). FPlatformTime::Seconds() includes GetSecondsTimeOffs ...
Reported in SF [Link Removed] When importing some FBX files, the materials may be missing textures when using the Interchange importer. The attached model was created in Bentley Microstation as a . ...
POST LINK: https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430 POST BODY:Summary Game packaging crashes at the PSO step. It worked fine in 5.7. I tried e ...
POST LINK: https://forums.unrealengine.com/t/crash-when-charactermovementcomponents-capsuletouched-processes-overlap-with-a-geometrycollectioncomponent/2763431 POST BODY:Summary When a Character's ...
POST LINK: https://forums.unrealengine.com/t/editor-crash-unhandled-assert-when-changing-blend-mode-on-a-material-assigned-to-a-nanite-static-mesh/2764048 POST BODY:Summary Changing a material's Bl ...
POST LINK: https://forums.unrealengine.com/t/linux-editor-crashes-out-when-any-change-in-project-files/2733237 POST BODY:Summary Ue 5.8 Fresh install and basically fresh project. Any time Ue detec ...
FFT bloom (convolution bloom) renders nothing for some combinations of kernel size, r.Bloom.ScreenPercentage and viewport sizes (e.g. 50% and 1024 x 768)Root cause PostProcessFFTBloom.cpp computes ...