Hi Epic, In MaterialExpressions.cpp UMaterialExpressionSphereMask::Compile(), hardness is not calculated the same way in both <if> conditions. One is missing a multiplication by 0.01f. Specificall ...
From licensee: Water Body Custom Actors generate this warning during Map Check: WaterBodyCustom_UAID_507C6F36B9215C5B02_1871778061 Static mesh actor has NULL StaticMesh property. To reproduce, si ...
Post: { "jobId": "685b12ad6765a5c9fefad260", "stepId": "a991", "key": "output-otem-job2", "data": { "Type": "Simple Report", "TestName": "EditorClientBoot", "Descript ...
Reported to support. The user has reported that one of their .udatasmith files will consistently crash in TM 2025.1.1 during import. This was consistently reproducible when importing using Collaps ...
Lumen HWRT, combined with Niagara Mesh Renderer, can cause the Lumen Scene to be reset, resulting in a sudden change to indirect lighting. ...
Reported by beta user in SF [Link Removed] User exported an image with Path Tracer and the exported render displayed the sky as black. This issue seems to be very low repro, and neither myself or ...
This issue happens when Sequencer loops a dynamic montage. FAnimMontageInstance::ForcedNextFromPosition is set to 0 and ForcedNextToPosition is effectively the delta time. However, FMontageSubStep ...
The EyeAdaptionInverse node works differently for surface materials and volumetric materials. In surface materials, it allows to have a consistent glow during day and night time, however in a volume ...
The refactor at CL 39638561 moved some classes, such as SteamNetDriver and SteamNetConnection, from the "OnlineSubsystemSteam" module to the new "SocketSubsystemSteamIP" module. There are still a f ...
When an Instanced Static Mesh Component (ISMC) uses a material with a non-zero Max World Position Offset Displacement, the bounds are correctly expanded at initialization. However, after calling Upd ...