When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...
Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...
If the user applies a material or texture to the disabled button style option the button will not used the material/texture that was used but will instead use the default grayed out button look. E ...
REGRESSION: YesWORKING 3074157BROKEN: 3074196 In the editor, gray buttons have white text, making them hard to read. This was seen in the Pick Parent Class and Pick Target Skeleton windows. May b ...
Fatal error "UE_LOG(LogObj, Fatal,TEXT("Renaming an object (%s) on top of an existing object (%s) is not allowed"), *GetFullName(), *ExistingObject->GetFullName());" is hit in UObject::Rename. ...
If an event dispatcher is created with the name "SnapTo" inside of a scene component blueprint, it can no longer be renamed or deleted. Error given: BlueprintLog: New page: Compile NewBlueprint1 ...
Adding an Event Dispatcher to the Level Blueprint and then renaming the initial graph node within that Event Dispatcher prevents deletion from that point forward. Renaming the Event Dispatcher from ...
If the user gets the default style of a button and then uses that widget style to set the style of another button the second button will then have a blank white texture for it's style rather than th ...
When a button's normal style is set to box and another widget is added to this buttons canvas panel when the button is clicked the button loses its image settings. ...
Event dispatcher cannot be deleted, removed, or renamed after placing a period in the name. In the case of the example given, the editor will throw a warning "No Delegate found for NewEventDispatche ...