POST LINK: https://forums.unrealengine.com/t/bug-ue5-8-1-landscape-layer-doesnt-appear-in-landscapemode-even-when-the-landscape-is-assigned-a-layer-based-material/2745109 POST BODY:Summary[Bug][UE5 ...
Sorry for the AI ticket, but it did a better job than I could: Rendering a level sequence through Movie Render Queue crashes the editor with an EXCEPTION_ACCESS_VIOLATION when the scene contains a N ...
FK Control Rig bake is not working on Manny, both as a SKM actor or a BP Actor with a SKM component in it. This is only happening when the actors are Spawnable and nested inside a master sequence. I ...
[Summary] In UE 5.7 and later, if a tag is added once to an FGameplayTagCountContainer, the container is reset, and the same tag is added once more, GetExplicitTagCount() returns 2 instead of the e ...
Passing through the vertex interpolator, the DebugFloat3Values output appears garbled, but if you remove the VertexInterpolator the particle’s position is accurately returned. This happens with Part ...
The HLOD content hash used to detect changes and trigger rebuilds effectively ignores everything hashed before the source-component loop — including the result of UHLODBuilderSettings::ComputeHLODHa ...
A licensee reported getting errors when cooking a subsequent release. The bug is a side effect of CL44557776 which changed the behavior when dealing with generated packages in UCookOnTheFlyServer::G ...
Repro project is available in the additional info URL to save repro time. Disabling Nanite on the landscape, or painting on it (which shows the non-Nanite version of the landscape) reverts the issu ...
When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...
WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...