Fields with Maximum resolution are not affecting all leaves of a Geometry Collection on 5.4 and onwards. When calling GetRelevantParticleHandles() a Maximum Resolution field does return all particl ...
A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...
Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...
This did not reproduce with Microsoft Visual Studio version 15.6.2 at the same CL in //UE/Main. Only occurred after I updated from 15.6.2 to 15.7.1. ...
For the same project and the same filter, Object Mixer returns a different set of actors on 5.8 than it does on 5.7. Actors that the World Outliner hides now appear in the Object Mixer list. Editor ...
DESCRIPTION: Changing the mass of a Destruction asset does not affect it. In comparison doing the same for a static mesh set to simulate physics will adjust accordingly. Forums Post: https://forum ...
Editor crashes with 2 or more Clients when spawning a Blueprint created from a Static Mesh using the Blueprint/Add Script button. Blueprints created from Static Meshes using other methods do not cau ...
There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...
Reports that a UE4 project launched on French or German Windows 7 is not automatically correctly setting the culture from the OS' setting. Can probably install French or German support for a copy o ...