It appears that attach tracks do not account for sub sequences when compensating for transform tracks when created. ...
When converting to spawnable the transform of an actor is not correctly updated if it has an attach track. ...
Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...