upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...
For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...
In material instances with the parent material depicted in the attached image I expected "Param" to be considered as unused since it's attached to Opacity and it's not used (ie not attached to outpu ...
The iOS Virtual Keyboard has an issue when entering text into a regular UMG text entry field. If the backspace key is pressed and held, rather than deleting all the characters preceding the caret o ...
"Win and Up Arrow" is shortcut for changing to fullscreen mode, but it does not work properly before clicking window or change input mode to UI or GameAndUI. probably, Win API caused this issue, an ...
See linked UDN for more info. There appears to be an issue with mismatching parents when copying causing this to fail. ...
Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...
It seems as though TextRenderComponents are not intended to exist on dedicated servers. In BaseEngine.ini, they are explicitly excluded: "+ClassesExcludedOnDedicatedServer=TextRenderComponent" This ...
When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...
Disabling BP node will function properly in event and macro, but it does not work in function. ...