"Consume pointer input" on Common User Widget does not work on iOS, FReply::Handled not respected

UE - AI Workflows - UI Systems - Apr 29, 2024

From a UDN, they also mentioned:  Update: I added CommonUI to the test project to try the "Consume pointer input" setting. It behaves the same way as our custom input blocking widget in that the in ...

Creating MaterialInstanceDynamic for a moving/crumbled geometry collection component, the rendering position is reset to the initial location

UE - Runtime - Deformable - Apr 23, 2024

Creating a MID makes the render state dirty and the engine will recreate a new scene proxy without the current attitude. This results in rendering the object in incorrect location. Here is a tempor ...

Reloading string table assets breaks references to strings and logs warnings

UE - AI Workflows - UI Systems - Localization - Apr 22, 2024

When using the "Reload" asset action on a String Table asset, any Text variables that reference the string table would break and say "<MISSING STRING TABLE ENTRY>". ...

Auto Exposure Compensation Curve issue when switching from Manual to Histogram

UE - Rendering - Architecture - Feb 21, 2024

When switching the Camera's Exposure Metering Mode from Manual toHistogram, the exposure level resets and takes time to settle. The Licensee has a proposed code change that would fix this issue. Als ...

Mass Agent Component implementation triggers Aggressive Default Reference Replacement ensure

UE - Engine Scaling - Mass - Nov 13, 2023

Workaround: Construct the DefaultSubobject with ... = CreateDefaultSubobject<UMassAgentComponent>(TEXT("MASS"), true); The issue appears to be that the DefaultSubobject holds a pointer to the CDO ...

Fractured Geometry Collection triggers a crash when colliding with an Animation Blueprint with a Rigidbody Node

UE - Runtime - Simulation - Sep 25, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...

BuildCookRun: EnablePlugins parameter generated improper cooking command line.

UE - Core - Data Pipeline - Cooker - Sep 22, 2023

From the UDN post that reported the problem:  The BuildCookRun Automation script offers a commandline option called -EnablePlugins= which allows the user to specify additional plugins that should ...

User Defined Enums don't support the UseEnumValuesAsMaskValuesInEditor meta specifier

UE - Framework - Blueprint - Sep 13, 2023

The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this ...

UHT doesn't warn that a class/structure size is larger than 65535

UE - Core - Cpp Tools - UnrealHeaderTool - Sep 1, 2023

[MetaSounds][Builder API] - Editor crashes when setting node position to a large value

UE - Audio - MetaSounds - Aug 9, 2023

Setting the location of a node a the MetaSound Editor Subsystem to a very large value crashes the editor.Unhandled Exception: EXCEPTION_STACK_OVERFLOW Crash reporter link: [Link Removed] ...