Crash dragging Sound Wave onto Output node in Newly Created Empty Sound Cue

UE - Audio - Aug 22, 2016

A licensee has reported a crash when dragging a Sound Wave onto the Output node within the Sound Cue editor. Regression? This crash does not occur on the 4.11.2 binary release CL-2946394 ...

Crash occurs when using Random Node and Branch within Sound Cue

UE - Audio - Aug 22, 2016

A crash occurs when playing a Sound Cue with Random node used in conjunction with a Branch node. In the original report the user specifically mentions the crash does not occur if you have not opene ...

[CrashReporter] Crash in FAnimNode_StateMachine::Evaluate()

OLD - Anim - Aug 22, 2016

This JIRA was created as a result of it being one of the top crashes occurring in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context ...

Unable to install project built with multiple support arm* on iOS device

UE - Platform - Mobile - Aug 21, 2016

Hit this while running regression pass. I was able to successfully install the same project on the device but built for DebugGame instead of Shipping. ...

Transfering an interface function to a native blueprint function does not copy over inputs and outputs

UE - Gameplay - Blueprint - Aug 19, 2016

When you remove an interface from a blueprint and choose to transfer the functions over to the blueprint the functions do not keep their inputs and outputs. Regression: YesWorks: 4.12.5 @ 3039270Br ...

ContentExamples PostProcessing map demo 1.13 post process volume screen percentage is not low enough

Docs - Samples - Aug 19, 2016

The post process volume in ContentExamples for Screen Percentage is set to 90 which is too high to notice a difference. The documentation has it at 25 here: https://docs.unrealengine.com/latest/INT/ ...

Project packaged on Windows for Linux crashes after exiting on Linux

Tools - Aug 18, 2016

I noticed this after packaging multiple samples projects on Windows for Linux and running them on my Linux machine. The project exited cleanly, but there was a crash and callstack generated in the ...

Media Player not playing in Packaged Project for Android

Media Framework - Aug 18, 2016

Unable to play Media Player on a packaged packaged project for Android. Note I tested two separate devices and neither were able to display the media file as expected. The user reporting the issue ...

[CrashReport] UE4Editor_Engine!UMaterialInstance::SetParentInternal() [materialinstance.cpp:2141]

UE - LD & Modeling - Terrain - Landscape - Aug 18, 2016

This JIRA is being entered as a result of this being one of the top crashes in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2 ...

Crash after switching materials on a particle system mesh and saving the mesh

UE - Graphics Features - Aug 17, 2016

The repro steps are very similar to https://jira.ol.epicgames.net/browse/UE-34241 except that you have to save the static mesh before switching back to the particle editor. ...