Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...
tvOS is not listed as a supported platform for BlueprintOffice ...
tvOS is not listed as a supported platform for PlatformerGame ...
tvOS is not listed as a supported platform for StylizedRendering ...
This issue does not occur in 4.18.3 but does occur in 4.19 and Main, making this a regression. Per user: I suspect there's an issue with custom expressions and sampling coordinates. It appears onc ...
After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...
Custom Delta Property NAK handling is done via Custom Delta Base States. Whenever we replicate a CDP, we have the implementing code return a Custom Delta Base State. However, before a CDP is ever re ...
Custom font reverts to default font in a packaged game Notes: Importing of fonts appears to be handled differently for 4.15 Appears to be a regression ...
Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...
Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...