Custom Fonts do not show up properly in HTML5

UE - Platform - Mobile - Apr 24, 2015

Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...

tvOS is not a supported platform for BlueprintOffice

Docs - Samples - Aug 16, 2016

tvOS is not listed as a supported platform for BlueprintOffice ...

tvOS is not a supported platform for PlatformerGame

Docs - Samples - Aug 16, 2016

tvOS is not listed as a supported platform for PlatformerGame ...

tvOS is not a supported platform for StylizedRendering

Docs - Samples - Aug 16, 2016

tvOS is not listed as a supported platform for StylizedRendering ...

Sampling Scene Texture in Custom Expression in Post Process Material Breaks Viewport UV

UE - Graphics Features - Apr 6, 2018

This issue does not occur in 4.18.3 but does occur in 4.19 and Main, making this a regression. Per user: I suspect there's an issue with custom expressions and sampling coordinates. It appears onc ...

Editor Crashes When Cloth Asset Is Applied To Material With Support Compute Skincache Enabled

UE - Simulation - Physics - Character - Feb 24, 2017

After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...

Dropping a packet containing an initial replication for a Custom Delta Property breaks replication

UE - Networking - May 6, 2019

Custom Delta Property NAK handling is done via Custom Delta Base States. Whenever we replicate a CDP, we have the implementing code return a Custom Delta Base State. However, before a CDP is ever re ...

Custom font reverts to default font in a packaged game

UE - Editor - UI Systems - Jan 19, 2017

Custom font reverts to default font in a packaged game Notes: Importing of fonts appears to be handled differently for 4.15 Appears to be a regression ...

Custom animation node in game module fails to load in -game or packaged project

OLD - Anim - Oct 29, 2015

Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...

Custom Stencil Is Not Rendering In UI Materials

UE - Graphics Features - Nov 30, 2018

Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...