Since Gamepad input works without needing focus (which was added in 4.9 with [Link Removed]), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occ ...
Skeletal meshes with disabled mesh sections will flicker in the Hardware Ray Tracing Scene. Also tested on //UE/Release-5.6, CL:45232827 ...
Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...
Multiplayer Shootout is broken in 4.12. Appears to be caused by the AimOffset animations being imported at the incorrect scale. Regression: Yes, does not occur if you create a 4.11 version of the ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
The last level of impostors in PCG volumes render incorrectly after updating from 5.3 to 5.4. ...
Visibility of World Outliner doesn't affect skylight. But it affects other kinds of lights like Point Light, Directional Light. I found that USkyLightComponent::CreateRenderState_Concurrent() doesn ...
This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user tog ...
When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...
In the Preview Scene Settings, adjusting the Lighting Rig Rotation setting manually doesn't affect the lighting. It only affects the sky. ...