FTabManager::PersistLayout Ensure Triggered During Docking/Undocking

UE - Editor - Workflow Systems - May 25, 2023

An ensure (ensure( !PersistentLayout->PrimaryArea.IsValid() )[Image Removed] is firing in FTabManager::PersistLayout() sometimes when docking/undocking quickly. ...

DistanceFieldReplacementMesh doesn't work properly for Nanite meshes

UE - Graphics Features - Nanite - May 24, 2023

Static, non-replicated actors have different role to dynamically spawned actors

UE - Networking - May 23, 2023

For a non-replicated actor, the expected values for its local and remote roles would be ROLE_Authority and ROLE_None respectively. However, in ULevel::InitializeNetworkActors, ExchangeNetRoles(true) ...

Content Browser 1 Inconsistent Behavior with Tabs

UE - Editor - Workflow Systems - May 22, 2023

"Content Browser 1" auto-hides if opened with the Level Editor, and has inconsistent docking behavior under the conditions caused by the repro steps above. The root of the problem seems to be that ...

Merge Actors Tool Simplifies Nanite Meshes

UE - World Creation - Worldbuilding Tools - Merge Actor - May 19, 2023

Tried every combination of LOD Selection Type, Nanite enanbled/disabled, the only way it would seem to get the full number of triangles from the source mesh into the merged mesh is to disable Nanite ...

Deferred spawned actors can receive BeginPlay before they are finished spawning

UE - Framework - Performance - May 18, 2023

Actors that are deferred spawned on BeginPlay can be added to the world while AWorldSettings::NotifyBeginPlay is still iterating the world's actors and dispatching BeginPlay. AActor::DispatchBeginPl ...

Auto-Save failing, pulling old saves and blocks users from continuing

UE - Editor - Workflow Systems - May 15, 2023

Reporting an issue where are users are getting prompted to auto-save, but then it appears to fail and asks them to manually save. They're being prompted with outdated save files, but get stuck in a ...

Variant Thumbnails are washed out

UE - Editor - Content Pipeline - Variants - May 11, 2023

I think somewhere in Thumbnail Generator::Generate Thumbnail FromTexture() is applying this washout. ...

Replicated subobjects list crashes with unreachable yet valid objects when UE_NET_SUBOBJECTLIST_WEAKPTR=0

UE - Networking - May 8, 2023

This seems to occur when the subobject is considered unreachable but is not yet pending kill/marked as garbage. In this case, IsValid returns true while FWeakObjectPtr::Get returns nullptr for the o ...

Indirect Capsule Shadows showing up on Unlit Characters

UE - Graphics Features - May 5, 2023

For this to be observed, Allow Static Lighting must be true in project settings. This appears to be coming from an AO pass and from a Raytraced Indirect Capsule Shadows. ...