Linker Instancing Context duplication results in OOM

UE - World Creation - Worldbuilding Tools - OFPA - Aug 16, 2024

In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually undoes the optimization made from 26543720 Both reported ...

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images.

UE - Simulation - Physics - Destruction - Aug 15, 2024

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionCom ...

When level instance is in standalone mode, the actor with IsMainWorldOnly enabled is loaded into persistent level.

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2024

The IsMainWorldOnly setting for Actor in LevelInstance is not reflected when LevelInstance is in Standalone mode. The setting is respected when LevelInstance is in Embedded mode. The Actor is not l ...

Ortho near plane clips geometry in Editor Top view

UE - Graphics Features - Aug 9, 2024

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...

Lightmap UV generated on Windows and Mac is not deterministic

UE - Graphics Tools - Modeling Tools - Aug 7, 2024

Screen Probes and Specular Firefly Flickering near screen edges

UE - Graphics Features - Lumen - Aug 6, 2024

Lumen's rough specular indirect lighting buffer can have fireflies along the bottom and right edges of the screen. Also tested in //UE5/Main, CL: 35177423 ...

Pasting custom data floats from a text editor into a instanced static mesh component crashes the editor

UE - Gameplay - Components - Aug 5, 2024

When an instanced static mesh component with a material using a PerInstanceCustomData node has its data floats pasted in, the editor crashes with an "Array index out of bounds" error. The licensee w ...

Issue with Landscape Layer Blending Node compile in UE 5.4.2

UE - Graphics Tools - Terrain - Aug 2, 2024

When the SetMaterialAttributes Material Expression is used without an input to MaterialAttributes, it will cause Landscape Layer Blend expressions to fail to compile if it is the only layer on a par ...