The camera position on the Z axis is almost at ground level in VR preview for the first person template. ...
The dropdown selection for VR Mode Interactor hand is resetting to Right-Handed with each Editor session ...
Surfaces are getting washed out or over brightened when using a Cubemap on a Skylight in VR. Tested 4.15.2 - 3416026 : Does not occur 4.16. p2 - 3415565: Occurs ...
Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with [ ...
If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...
'T' does not appear to toggle on the ability to select translucent objects when using the VR editor. ...
Planar Reflections lag behind VR headset movement [Link Removed] Reporting that reflection captures lag because they happen before late update is applied. Includes an experimental patch that fi ...
The VR Template opens to an empty level in editor, despite having two maps. This is not consistent with other templates, which open straight to their example maps. ...
When using HMD camera tracking adding a (StaticMesh) component to the Camera component results in a bit of lag when looking around with the VR headset. ...
Found by internal developer. The GPU Visualizer window is being clipped, making it unusable while in VR Preivew. This works find in Play in New Window. ...