Render target materials display as black on mobile VR when Mobile Multi-View is enabled.

Also confirmed with LDR capture source.

User also reports issues with scene depth (potentially fixed with UE-72551)

Confirmed in 4.23 MAIN at CL 6829265

Steps to Reproduce
  1. Setup a scene capture component to write to a render target, display render target material in world.
  2. Enable Mobile Multi-View
  3. Launch onto Mobile VR device (tested on Quest)


Result: Render target material is Black on VR mobile. (Material works as expected when Mobile Multi-View is off)

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Cannot Reproduce
Affects Versions4.
Target Fix4.23
CreatedJun 6, 2019
ResolvedAug 1, 2019
UpdatedSep 16, 2019