Description

Render target materials display as black on mobile VR when Mobile Multi-View is enabled.

Also confirmed with LDR capture source.

User also reports issues with scene depth (potentially fixed with [Link Removed])

Confirmed in 4.23 MAIN at CL 6829265

Steps to Reproduce
  1. Setup a scene capture component to write to a render target, display render target material in world.
  2. Enable Mobile Multi-View
  3. Launch onto Mobile VR device (tested on Quest)

 

Result: Render target material is Black on VR mobile. (Material works as expected when Mobile Multi-View is off)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-75839 in the post.

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Fixed
ComponentXR
Affects Versions4.234.21.24.22.24.25.34.26
Target Fix4.26
Fix Commit14674338
CreatedJun 6, 2019
ResolvedNov 13, 2020
UpdatedNov 17, 2020