Multiplayer Preview in VR HMD input routed to all players

UE - Platform - XR - Sep 1, 2020

Multiplayer Preview in VR is not useful because HMD input is routed to all players. ...

Android Volume Up/Down input events no longer functioning

UE - Platform - Mobile - Aug 23, 2018

Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...

App crashes on launch when packaged for Vulkan with Scalable 2D/3D

UE - Platform - Mobile - Nov 4, 2016

No Vulkan SDK was installed Crashed on a Nexus 6P ...

Datasmith Tessellation does not work as operator in the visual dataprep

UE - Editor - Content Pipeline - Visual Dataprep - Aug 18, 2021

Crash in PlayReverse

UE - Anim - Sequencer - Jul 26, 2024

Using Blueprint Interface functions that take other Interfaces as parameters can cause the Editor to crash in PIE mode.

UE - Gameplay - Blueprint - Jan 20, 2015

If a Blueprint Interface function takes other Interfaces as parameters, and a circular dependency is present, the Editor will crash when the interface is called. CRASH REPORT: [Link Removed] CALLS ...

DX12/SM6 Sampler Counts increased for empty materials between 5.1 and 5.2

UE - Rendering Architecture - Materials - May 19, 2023

While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built ...

When Mobile Deferred Shading, the DBuffer Decal is affected by metallic value

UE - Platform - Mobile - Jul 22, 2021

Use Deferred Shading (r.Mobile.ShadingPath=1) Enable DBuffer Decal All Lights’s mobility is Static Decal Material settings : Material Domain - Deferred DecalBlend Mode - TranslucentDecal Blend Mo ...

values for pinch input produce very different results for same area on android device

UE - Platform - Mobile - Oct 13, 2017

Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...

Ensure triggering a gameplay tag that's being redirected

UE - Gameplay - Nov 28, 2016

Ensure occurs when the user triggers a redirected gameplay tag call at runtime. This doesn't seem to occur if the redirect is removed. Test Project: [Link Removed] ...