In the vehicle template, vehicle wheels ignore collision settings of the vehicle when they are set to custom and altered. ...
A licensee is having issues syncing their fonts folder from within the editor using Subversion. This issue only occurs with their Fonts folder; with the callstack they supplied, this leads me to bel ...
When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...
When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor ...
Folders with periods in the name will crash when attempting to import them. ...
Blueprint projects are failing to package for iOS from Mac and Windows. We are also blocked from building iOS from Windows (see: [Link Removed]). These issues are failing with 2 different messag ...
UActorComponent::RegisterComponentWithWorld() does not have a check for bAutoRegister near the end of the function, where it registers the component's children if it was created by the Construction ...
Translucent materials with "Apply fogging" disabled will be affected by volumetric fog. Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, and 4.21 ...
Subtractive Geometry Brushes All Show a + In The World Outliner. Works as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4213847 and 4.21 CL# 4221482 This is a regression. ...
CAD assemblies are not displaying correctly. When loaded with Unreal studio, some parts are shown out of position or just not shown. This issue did not appear in 4.19.2 (CL-4033788), as seen in the ...