If the client received AttachSocketName before AttachParent, USceneComponent::AttachToComponent will be called while AttachParent may be null, resulting in the received socket name being lost. When ...
Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...
Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...
An attached actor's relative location isn't correct on the client when the actor has its position changed to that of the parent actor before attaching with the "Keep World" location rule. On the cli ...
Foliage lightmaps will not match properly to the lighting when using a lighting scenario. They will look normal if you select the Foliage tool but in PIE they will still be incorrect. Working as ex ...
Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The li ...
Properties that uses DOREPLIFETIME_ACTIVE_OVERRIDE (ex. RepRootMotion ) will also skip replication when an actor channel is newly opened. This means that if the variables on the server side do not c ...
Attempting to build the full UE4 solution for the Test configuration fails in 4.21. Most projects will build successfully, but a few will fail with various errors. Most of the errors appear to be re ...
Some Presentations containing Phasing will display all phases simultaneously in the Twinmotion Cloud after the Presentation is launched. Issue is consistently reproducible for affected Presentati ...
When using the restore button to obtain orthographic views of the scene the output log spits out several errors:LogRenderer:Error: No Color LUT texture to sample: output will be invalid. LogRendere ...