Rendering of a Text Widget with Outline does not track LayerId correctly

UE - Editor - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [landscape.cpp:752]

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2017

This is a common crash affecting users through 4.14 to 4.16. Users have not provided any descriptions. Source Context 740 #if WITH_EDITOR 741 ULandscapeInfo* ALandscapeProxy::Creat ...

Crash can occur when calling GetSkinnedVertexPosition on a skeletal mesh with a slightly different bone hierarchy than the skeletal mesh whose skeleton it is using

OLD - Anim - Apr 12, 2017

MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...

SetStaticMesh does not replicate

UE - Networking - Jun 2, 2015

Using OnRep_StaticMesh() in code or using the Set Static Mesh node does not replicate across server/client in game. ...

Crash: Direct3DDevice->CreateBuffer failed at D3D11VertexBuffer.cpp with error E_INVALIDARG

UE - Graphics Features - Jul 6, 2017

This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed. Source Context 221 void Veri ...

[CrashReport] UE4Editor_ClassViewer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:970]

Tools - Jul 14, 2017

This is a common crash affecting users on Windows and Linux. It also appears related to an older Mac crash ([Link Removed]). Users have not provided any new descriptions. Source Context 959 ...

[CrashReport] UE4Editor_CoreUObject!FMemoryWriter::Serialize() [memorywriter.h:42]

UE - Foundation - Core - Jul 24, 2017

This is a common cook crash affecting users in 4.16. It is possibly the same issue as described in [Link Removed] for past engine versions. Source Context 33 virtual void Serialize(void* ...

Gradual drop in Performance on Windows 10 projects after Toggling Fullscreen

Tools - Nov 30, 2015

It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...

Data loss caused by C++ Child Actor Component when compiling Child BP

UE - Gameplay - Blueprint - Dec 22, 2016

Having Child Actor Components that are set in code can cause data loss upon compiling the blueprint. In this particular scenario, there are two custom Actor classes involved, MainActor and SubActo ...

Assert when having too many VR devices

UE - Platform - XR - Aug 31, 2018

Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...