UMG custom ttf font do not show up properly in HTML5. The attached project has ttf and otf version of one same font. Both show up correctly in PIE, but ttf version does not show up in HTML5. ...
Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...
After the gizmo is detached, if you click on it to use it, such as translating the object with the translation widget, then the gizmo snaps back to the object in the Viewport. Based off of [Link Re ...
In past Engine Versions, Arabic Localization has not been in the Editor, but now symbols populate, but are split with English words. If Arabic is functioning, they should replace English words, not ...
[Image Removed] This happens with not only enums, but any combo box. Another example is the "Create Event" where you can select a matching function. This is a problem with how this slate widget ...
Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...
When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...
When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficul ...
Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...
Opening specific files inside of the "Sequencer" doc sample project results in engine crash. ...