A splash screen that has been set up in the DefaultEngine.ini with the following settings does not show in Gear VR[Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Texture/AICON-Green ...
Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...
Right now if an impure node has no exec connections it gets culled out, which is implicitly breaking the wire for the output value of the node. We could either make this work just like a get or mak ...
When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...
Back ground blur causes crash on iphone 5 (NOT iPhone5 c or iPhone5 s ) ...
Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...
UWorld::AttemptDeriveFromPlayInSettings() is returning NM_Dedicated server when Use Single Process is disabled in the play settings and the Editor Multiplayer Mode is set to Play as Listen Server. ...
When working within a collapsed graph, the Local Variables section of the Blueprint tab displays the name of the collapsed graph instead of the name of the function the Local Variables (and collapse ...
Crash when naming a C++ project "LandScapeEditor" We should prevent projects from being created that have the same name as existing modules and then show this as a nice warning. New crash logs att ...
Particles set to PSA_Velocity don't seem to orient towards an orthographic camera. This causes them to not be visible at certain view angles. NOTE This issue only appears if the particle system isn ...