Splash screens do not appear in Gear VR

UE - Platform - XR - Apr 28, 2017

A splash screen that has been set up in the DefaultEngine.ini with the following settings does not show in Gear VR[Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Texture/AICON-Green ...

Crash when applying a LandscapeVisibilityMask material to a Landscape's material slot

UE - LD & Modeling - Terrain - Landscape - Apr 28, 2017

Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...

Wiring up the output of a get node (the pass-thru value) without wiring the execs is confusing to users

UE - Gameplay - Blueprint Compiler - Apr 28, 2017

Right now if an impure node has no exec connections it gets culled out, which is implicitly breaking the wire for the output value of the node. We could either make this work just like a get or mak ...

Packaging fails with Nativization when function returns array of classes

UE - Gameplay - Blueprint - Apr 28, 2017

When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...

Back ground blur causes crash on iphone 5

UE - Editor - UI Systems - Apr 28, 2017

Back ground blur causes crash on iphone 5 (NOT iPhone5 c or iPhone5 s ) ...

Crash in FBlueprintActionMenuBuilder while editing blueprints

UE - Gameplay - Blueprint Editor - Apr 28, 2017

Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...

UWorld::AttemptDeriveFromPlayInSettings() Returns Incorrect Net Mode

UE - Networking - Apr 28, 2017

UWorld::AttemptDeriveFromPlayInSettings() is returning NM_Dedicated server when Use Single Process is disabled in the play settings and the Editor Multiplayer Mode is set to Play as Listen Server. ...

Collapsed graph name is displayed next to local variables instead of the function name the local variable is within

UE - Gameplay - Blueprint Editor - Apr 28, 2017

When working within a collapsed graph, the Local Variables section of the Blueprint tab displays the name of the collapsed graph instead of the name of the function the Local Variables (and collapse ...

Crash when naming a C++ project "LandScapeEditor"

Tools - Apr 28, 2017

Crash when naming a C++ project "LandScapeEditor" We should prevent projects from being created that have the same name as existing modules and then show this as a nice warning. New crash logs att ...

Particles With PSA Velocity Don't Orient Correctly In Orthographic View

UE - Graphics Features - Apr 28, 2017

Particles set to PSA_Velocity don't seem to orient towards an orthographic camera. This causes them to not be visible at certain view angles. NOTE This issue only appears if the particle system isn ...