Creating "Level Sequence with Shot" with spawnable cameras creates duplicate cameras

zComponent - Archive - May 31, 2023

This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...

Collections reset when the engine upgrades project

UE - Editor - Content Pipeline - Content Browser - Jul 8, 2015

When you upgrade your project to a new version of the engine, your Collections are deleted from the Collection setting. ...

Box image size changes depending on texture resolution

UE - Editor - UI Systems - Sep 30, 2020

When the resolution changes, the cutting position seems to change depending on the margin setting. ...

Scroll widget into view does not appear to work when scrolling up

UE - Editor - UI Systems - Sep 20, 2017

When using the node "Scroll Widget Into View" the scroll box that uses it does not appear to scroll widgets into view when selecting widgets that are out up view in the up direction. Regression: Y ...

Editor Crashes When Attempting to Maximize Standalone Window While a Startup Movie is Playing

Tools - Jun 2, 2017

The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...

Copy / Pasting a Widget creates additional Animatable Property transactions in Undo History

UE - Editor - UI Systems - Aug 28, 2018

Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...

Reparenting a UserWidget within that widget's events can break links between UWidgets and their SWidget.

UE - Editor - UI Systems - Nov 28, 2016

Reparenting a widget within it's own event can cause that widget's tree to have null references instead of references to slate widgets. This happens because when a widget is reparented, we remove a ...

Off screen nodes snapping back in to place after alterations in blueprints

UE - Gameplay - Blueprint - Feb 16, 2015

After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...

Niagara Simulation Stage + DynamicMaterialParameters crash

UE - Niagara - Feb 6, 2021

deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...

Adding a widget to the designer tab will cause all animations to pop back to frame zero regardless of the position of the scrub bar

UE - Editor - UI Systems - May 7, 2015

If the user adds another widget to the designer tab any animations that are available will pop back into what ever setting they have at frame zero regardless of the position of the scrub bar. ...