App does not resume after locking and unlocking on iOS

Tools - Jun 21, 2016

Locking and unlocking the device does not allow the app to resume where it was left off. The app is running in the background but when you double tap home button and select it, the app will restart ...

Circular reference causes unrelated binding to fail in packaged game

UE - Editor - UI Systems - Sep 19, 2017

Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...

Calling Finish Recording Output causes a crash in PIE

UE - Audio - Mar 23, 2020

The Finish Recording Output node from the Audio Mixer BP Library crashes due to an invalid Path input. This is a regression from 4.23.1 (CL-9631420).  This was reported and tested in 4.24.3 (CL-115 ...

High Precision Tangent Basis & Use Full Precision UVs on Skeletal Meshes reset after reimport

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 17, 2020

Reimporting a skeletal mesh causes "use high precision tangent basis" & "use full precision UVs" to reset and no longer being applied to the mesh. Reported and tested in version 4.25.3(CL 13942748) ...

Assertion failed on attempt to reload edited Dataprep asset

UE - Editor - Content Pipeline - Visual Dataprep - Feb 28, 2022

Editor crashes after user tries to reload Dataprep asset after editing Filter By Actor label card in QAEnterprise project. Regression - Yes(Priority Critical), wasn't able to repro this issue in // ...

Compile Unreal Editor with Visual Studio 2022 can result in an error - Error executing cl.exe, tool returned code: STATUS_ACCESS_VIOLATION

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 17, 2023

Additional information in the comments. Potential work around if VS has a prompt suggesting installing addition components is to install:MSVC v143 - VS 2022 C++ Arm64 Build Tools(v14.33-17.3)MSVC v ...

Switch on Gameplay Tag Container node does not compile

UE - Gameplay - Blueprint - Jun 9, 2017

It looks like the Switch On Gameplay Tag Container node stopped working in 4.15. The Switch On Gameplay Tag works fine. ...

Crash when deleting BindingOverrides if the target property is left open on the details panel

UE - Anim - Sequencer - Sep 22, 2023

Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...

HTML5 - View does not redraw properly after returning from Fullscreen

UE - Platform - Mobile - Apr 26, 2017

When returning from fullscreen mode, the view is redrawn as the resolution of windowed mode, but the camera's view only draws: what was the bottom left corner was when in fullscreen (quadrant 3). ...

WidgetInteractionComponent Simulate Key Press/Release only works the first time

UE - Platform - XR - Oct 6, 2022

Occurs 3/3 times. Working around this includes closing the menu and reopening it to reset the button(s). The expected behavior is that the user should be able to select Reset Orientation repeatedly ...