The Finish Recording Output node from the Audio Mixer BP Library crashes due to an invalid Path input. This is a regression from 4.23.1 (CL-9631420).
This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.25 Preview 3 (CL-12192346) and Main 4.26 (CL-12367904).
Results: The Editor crashes
Expected: If the input is invalid, the editor doesn't crash, but rather displays a warning message in the Output Log.
[2020.03.23-18.20.28:549][413]LogWindows: Error: === Critical error: === [2020.03.23-18.20.28:549][413]LogWindows: Error: [2020.03.23-18.20.28:549][413]LogWindows: Error: Assertion failed: bValidPackageName [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp] [Line: 276] [2020.03.23-18.20.28:549][413]LogWindows: Error: [2020.03.23-18.20.28:549][413]LogWindows: Error: [2020.03.23-18.20.28:549][413]LogWindows: Error: [2020.03.23-18.20.28:549][413]LogWindows: Error: [Callstack] 0x00007ff9f6baa859 KERNELBASE.dll!UnknownFunction [] [2020.03.23-18.20.28:549][413]LogWindows: Error: [Callstack] 0x00007ff9763ea7b6 UE4Editor-Core.dll!ReportAssert() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1341] [2020.03.23-18.20.28:549][413]LogWindows: Error: [Callstack] 0x00007ff9763edc58 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] [2020.03.23-18.20.28:549][413]LogWindows: Error: [Callstack] 0x00007ff9761a2c7d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71] [2020.03.23-18.20.28:549][413]LogWindows: Error: [Callstack] 0x00007ff97612fd43 UE4Editor-Core.dll!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff9761320c0 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:455] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff973fd6aaa UE4Editor-Engine.dll!Audio::FSoundWavePCMWriter::SynchronouslyWriteSoundWave() [d:\build\++ue4\sync\engine\source\runtime\engine\private\samplebufferio.cpp:276] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff96cc34ab9 UE4Editor-AudioMixer.dll!UAudioMixerBlueprintLibrary::StopRecordingOutput() [d:\build\++ue4\sync\engine\source\runtime\audiomixer\private\audiomixerblueprintlibrary.cpp:141] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff96cc3e615 UE4Editor-AudioMixer.dll!UAudioMixerBlueprintLibrary::execStopRecordingOutput() [d:\build\++ue4\sync\engine\source\runtime\audiomixer\public\audiomixerblueprintlibrary.h:82] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff97d864045 UE4Editor-CoreUObject.dll!UObject::execCallMathFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:860] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff97d866516 UE4Editor-CoreUObject.dll!UObject::execLetObj() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2613] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff97d840cd2 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff97d840644 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1081] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff97d5f42e8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4907] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff97d840148 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1912] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff9731d7f18 UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:795] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff973ab935f UE4Editor-Engine.dll!FLatentActionManager::TickLatentActionForObject() [d:\build\++ue4\sync\engine\source\runtime\engine\private\latentactionmanager.cpp:206] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff973a9ac20 UE4Editor-Engine.dll!FLatentActionManager::ProcessLatentActions() [d:\build\++ue4\sync\engine\source\runtime\engine\private\latentactionmanager.cpp:144] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff973ab63f1 UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:1609] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff971c4ad60 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1683] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff9724ae476 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:410] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff7b5937f62 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4485] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff7b594c3ec UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff7b594c4ca UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff7b595ceae UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff7b595fcbe UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff9f8bd7bd4 KERNEL32.DLL!UnknownFunction [] [2020.03.23-18.20.28:550][413]LogWindows: Error: [Callstack] 0x00007ff9f98eced1 ntdll.dll!UnknownFunction []
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91061 in the post.
1 |
Component | UE - Audio |
---|---|
Affects Versions | 4.24.3, 4.25, 4.26 |
Target Fix | 4.25 |
Created | Mar 23, 2020 |
---|---|
Resolved | Apr 2, 2020 |
Updated | Aug 20, 2020 |