If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location. ...
When repackaging the same project over and over again for HTML5, the Utility.js folder doesn't delete/clear during the repackaging process like it's suppose to. ...
Within a new Animation Composite, the To Next and To Previous buttons do not move to the animations next or previous frame. ...
If the user plays in stand alone and uses the short cut Alt+Enter, the VR mode does not kick in as expected ...
When a raw NavModifierComponent gets added to a character it cuts a hole in the navmesh (as expected) but doesn't update the location with character's movement. And it should. ...
You cannot undo deleting or creating a Preview Scene Profiles. Destructive actions must atleast have a warning indicating they cannot be undone if this is as designed. ...
Comment from user:In UE4 standard Mannequin, swapped between skeleton tab and animation tab (after having deleted a single animation) - and it crashed. ...
DragDropOperation is removed when pressing esc button. but this is skipping OnDragCancelled so it can disrupt user's UMG drag operation logic. ...
By default in a new project, Launch On creates a WindowsNoEditor build, but the WindowsNoEditor*.ini settings don't seem to override the Default*.ini settings. ...
Users custom 4.6 project crashes on load. If the DefaultEngine.ini file is deleted, then the project will start fine. ...