This is a Regression. 4.26.2 - Binary - no issue creating a session. 4.27.1 - Binary - no issue creating a session if you convert a previously working 4.26.2 project. 4.27.1 - Binary - Fails to c ...
There's actually two issues going on here: 1. The REINST references are incorrect, and due to [Link Removed]. 2. Blueprint created components will always have different names between the instance ...
UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...
This looks like it can be fixed with an early-out when the passed array of indices is empty. Log:[2024.01.03-16.38.36:091][291]LogOutputDevice: Warning: Script Stack (1 frames) : /Game/BP_Crashy.B ...
Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...
TRange::Difference function does not handle bounds correctly, causes crash in the sequencer when "Trim And Preserve Left/Right" is used in the user's example project. User provided a potential fix: ...
A licensee recently pointed out that there are now several GoogleVR lib files in 4.16 that are present in the Engine twice due to some of them being copied into a subdirectory. For example, , in 4.1 ...
From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. I guess this is because the Ste ...
When moving between levels with built lighting volumetric light maps persists between levels. Workaround: Load the same level twice. Found in 4.24.2 CL#11100242 Reproduced in 4.26 Main CL#11574810 ...
The user is unable to undo the editing of the enum description. The output log and undo history would confirm that the undo was carried out, however it did not do anything in reality. Resetting the ...