Hierarchical Instanced Static Mesh Has Color Fill When Selected

UE - Graphics Features - Mar 20, 2017

Hierarchical Instanced Static Mesh have a fill color when selected. This isn't consistent with how static meshes appear when selected. Normally they only have a colored outline that appears. There i ...

Particle Frequency Not Working As Expected

UE - Graphics Features - Mar 20, 2017

Particle frequency doesn't appear to have any visible influence on the particle system. You can test this by changing the particle frequency value on the particle system in the attached project. ...

Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings

Tools - Mar 20, 2017

Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings ...

CrowdManager never calls StartUsingCustomLink() on Agents when Custom NavLinks are Placed in the Level and Traversed

UE - AI - Mar 20, 2017

StartUsingCustomLink() never gets called in the CrowdManager when an AI with a UCrowdFollowingComponent begins to traverse a NavLinkProxy that has been placed in the world. The link UserID always r ...

FPropertyEditorInlineClassFilter confusing (and wrong) IsA semantics

Tools - Mar 20, 2017

FPropertyEditorInlineClassFilter IsUnloadedClassAllowed and IsClassAllowed use the confusing IsA semantics. In the IsUnloadedClassAllowed, the usage seems wrong completely. It seems like the real i ...

Landscape Grass Tool loss of Performance

UE - World Creation - Worldbuilding Tools - Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

DBuffer Decals Don't Display Correctly As A Decal Component In Blueprint Actor

UE - Graphics Features - Mar 20, 2017

Dbuffer Decal materials don't render correctly when applied to a decal component in a blueprint. You can compare it to the decal actor and see that they aren't visually the same despite having the s ...

Selection issues when duplicating State machines

UE - Gameplay - Blueprint Editor - Mar 20, 2017

When a State machine is duplicated, all states inside of the state machine keep their original names. This causes duplicate names and selection issues. ...

Crash on built project from Manual focus change of Cine Camera as Player Pawn

UE - Gameplay - Mar 20, 2017

Crash on built project from Manual focus change of Cine Camera as Player Pawn Regression: Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions ...

uncaught exception: out of memory after launching project onto HTML5 (32-bit browsers)

UE - Platform - Mobile - Mar 20, 2017

First person template project is struggling to run on Firefox 32-bit Version 52.0.1 and eventually throws an "uncaught exception: out of memory" error. Occurs in both BP and C++ projects. May be a ...