Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...
When a function contains a local map variable, calling the function causes the editor to crash. This only occurs is the map is defined at the function level, no crash occurs if the map is declared ...
Morph targets don't appear on initial import of fbx with Import Animations Disabled Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
Looks like the replication system doesn't properly account for bShouldBeVisible. Once a level has be marked bShouldBeVisible=false on the server, the level is completely cleaned up and all actor cha ...
Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order. ...
Launching an intro movie using MoviePlayer->SetupLoadingScreen() works correctly on windows, but fails to display the movie on XB1. See FShooterGameLoadingScreenModule::StartupModule() ...
REGRESSION No Crash occurs when the user right-clicks in the graph in a blueprint that has a Null parent class. ...
Tilt axis for X and Z are not consistent between Android and iOS devices. The X axis for the Android appears to be the Z axis for iOS and vice versa This may be related to the orientation of the d ...