The OnForceFeedbackFinished delegate isn't broadcast anywhere, so binding to it doesn't do anything. ...
It seems that cloth simulation doesn't work correctly on 4.20 if Compute Skin Cache is ON. We can easily repro it with Content Example [Link Removed] Is this by design? ...
Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...
If you make a Blueprint Macro Library that derives from UObject you are then unable to use any functions that require a WorldContext, like Delay. This is because the WorldContext cannot be assumed l ...
the editor Crashes when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. Found in 4.19 CL# 4033 ...
In TranslucencyRendering.cpp, FDeferredShadingSceneRenderer::RenderTranslucency, the following code: FViewUniformShaderParameters DownsampledTranslucencyViewParameters; SetupDownsampledTranslucenc ...
There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport ...