When returning from fullscreen mode, the view is redrawn as the resolution of windowed mode, but the camera's view only draws: what was the bottom left corner was when in fullscreen (quadrant 3). ...
Occurs 3/3 times. Working around this includes closing the menu and reopening it to reset the button(s). The expected behavior is that the user should be able to select Reset Orientation repeatedly ...
Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...
When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
Repro Rate 3/3 Regression status is under investigation You are able to still package the project by ignoring and continuing after the dialog box is displayed in the Actual Results as it will util ...
When geometry collection is set as nanite, there is no non-nanite render data cooked. This means that there is no fallback if the cooked build uses r.nanite 0. This used to work with some code worka ...
The ComboBox (string) element for UMG is not correctly displaying, The array options do not appear and can not be selected, for the packaged build, while PIE behaves as expected. Regression: This ...
The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...
Having a LevelSequence opened and unhiding a sublevel can break the attachment hierarchy of the actors that are inside the sublevel. This also affects to the sublevel asset itself. ...