[CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::CompactInvocationList() [multicastdelegatebase.h:159]

UE - World Creation - Worldbuilding Tools - Foliage - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 150 /** 151 * Removes ...

Visual discrepancy appears with local position offset while mipmaps are enabled

UE - Graphics Features - Oct 20, 2017

There is a visual discrepancy appears with the local position offset while mipmaps are enabled, when using a custom node that takes information from the local position node, with a texture that cont ...

[CrashReport] UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [elementbatcher.cpp:52]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is an infrequent crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on affected project names, this may be a VR is ...

The FNetNameMapping::GetUniqueName function appends numerical values to the end of the previous name instead of replacing the previous name's numerical value

UE - Gameplay - Blueprint Compiler - Feb 23, 2018

The GetUniqueName() function attempts to make sure that all node names are unique. For nodes that are used a large number of times, it adds a numerical value to the end of the name. Prior to 4.18, t ...

DrawDebugString display wrong position in PIE when changed display scale

Tools - Sep 16, 2020

The display position of the text in DrawDebugString is affected by the scale of the display. Should refer to the Project() of DebugCanvas (not Canvas). -  Suggest Code void AHUD::DrawDebugTextL ...

Edits of node properties that are not stored on pins do not diff correctly

UE - Gameplay - Blueprint Editor - Oct 2, 2015

Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...

Remote building for iOS and tvOS does not properly remove files from previous builds causing compile failures

UE - Platform - Mobile - Mar 21, 2017

Remote building for iOS/tvOS is leaving behind generated files which can cause various compile issues when creating different projects in different streams with the same name (MyProject, MyProject1, ...

Crash converting code project 4.7 to 4.8 ; Array index out of Bounds

UE - Gameplay - Blueprint - Jun 18, 2015

Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...

Destructibles using Form Extended structures with rigid body collision gives wrong hit result

UE - Simulation - Physics - Destruction - Jan 7, 2015

DESCRIPTION: When using form extended structure with DMs that are hit by a rigid body the resulting hit does not reflect the correct actor if they are both using form extended. If a DM without form ...

[CrashReport] PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293]

UE - Simulation - Physics - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...