Crash sometimes occurs when enabling the Gravity tool on part of a Sketchfab object.

TM - Tools - May 4, 2024

Current state Triggering Gravity on element from Sketchfab object's tree, may result in crash. For 100% reproduction rate, download 'Rank 3 Police Unit' object and apply Gravity to its element 'Rank ...

Water not rendering in Movie Render Queue

UE - Graphics Tools - Terrain - Water - May 3, 2024

It appears that MRQ does not actually add the pass that updates the Water Info Texture in the WaterZone actor. If the Skylight is set to "SLS Captured Scene" and does not capture every frame, then t ...

Audio fade no longer works

zComponent - Archive - Apr 30, 2024

Chaos Cloth - Fictitious Angular Scale is acting up when the cloth is teleported

UE - Runtime - Simulation - Apr 30, 2024

The Fictitious Angular Scale is still having an effect when the cloth is teleported.  Also it shouldn't have any effects when the velocity scale is set to 1 (as per tooltip documentation) but it doe ...

Nanite static mesh components are not individually highlighted when selected

UE - Rendering - Features - Nanite - Apr 30, 2024

Non-nanite static mesh components still show an individual highlight outline which individually selected even with other non-nanite static mesh components in the same actor. This is different when t ...

Preferred Angles Don't Work on Manny Thigh

UE - CAPT - Control Rig - Apr 29, 2024