Opening Persona causes editor to crash on Linux

UE - Platform - Linux - Nov 17, 2016

Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...

Crash occurs when selecting Reset this Property to Default Value in the Class Settings of a new Child Animation Blueprint

UE - Anim - Runtime - Anim Blueprints - Oct 26, 2022

This is a Regression. Tested in //UE5/Release-5.0 CL20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. Crash occurs when selecting Reset t ...

Crash when opening a sequence with an additive control rig track

UE - Anim - Sequencer - Apr 27, 2020

The editor crashes when opening a sequence with an additive control rig track ...

Crash copying Geometry Cache Track in Sequencer

UE - Anim - Sequencer - Aug 6, 2020

Geometry cache section  will crash in PostLoad when track is copied. See UDN for alternative repro steps and more info on attached repro project. ...

Crash when adding a camera to the world in VR Mode

UE - Editor - Workflow Systems - May 31, 2017

Dragging a Cine Camera Actor into the world causes the editor to crash. I reproduced this with both Oculus and Vive, however had a more successful repro rate with Oculus. ...

GC Clustering broken for USoundWave assets (crash)

UE - Foundation - Core - Mar 29, 2017

Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering. Disabling GC clustering in project settings is a workaround, but the fix is ...

App crashes on launch when packaged for Vulkan with Scalable 2D/3D

UE - Platform - Mobile - Nov 4, 2016

No Vulkan SDK was installed Crashed on a Nexus 6P ...

Crash removing a split parameter pin that is linked

UE - Gameplay - Blueprint Editor - Jun 13, 2017

Crash occurs if the user splits an Output Parameter on a function, then links one of the pins, and then removes the parameter entirely. I could not reproduce this in Main. ...

FHLSLMaterialTranslator::GetMaterialEnvironment can crash or not load UMaterialParameterCollections

UE - Rendering Architecture - Materials - Apr 30, 2025

In UE 5.5, the Editor may crash in FHLSLMaterialTranslator::GetMaterialEnvironment when loading materials with Material Parameter Collections, likely due to async loading. Calling ParameterCollectio ...

Crash Occurs in UAIPerceptionSystem::UnregisterSource When Exiting PIE

UE - AI - Feb 17, 2016

User Description: The Perception System crashes when exiting PIE on UAIPerceptionSystem::UnregisterSource. It doesn't check for null sense classes which are there by design I suppose. I transition m ...