The real time thumbnails are much darker when using forward shading in the editor. You have to open or edit an asset so that the thumbnail updates after enabling forward shading to see the effect. A ...
If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...
A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...
Packaging with nativization enabled will fail when a struct and interface reference each other. Error Message: LogCompile:Error: Circular dependency detected for filename C:\Users\Sean's\Downloads ...
It appears that as of 4.15, there is an issue with creating/joining sessions. The attached test project worked fine previously in 4.14, but now is unable to join sessions. The user has stated: Th ...
UI widgets are appearing a much brighter than they should TEST MACHINE SPECS: iPhone 7, iPhone SE, iPad Pro ...
Piloted Camera with Locked Transforms can still be rotated ...
Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPe ...
Movie play in iOS is laggy and crashes in some movie. This issue seems to be happening when the movie is played in umg widget. Tested in 4.14.3 4.15 Dev_Mobile Latest as of 2/24 Original UDN post ...
[NickW] This is because the app needs permissions for the camera in the plist when deploying on iOS. ------------------ Google VR appears to crash on a shipping build when installing onto an iOS d ...