Licensee notes issue with csgRebuild and proposes a reasonable fix. ...
Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...
Load up a FPS template and move around. It appears the gun becomes grainy. This was tested on an NVIDIA Geforce GTX 980 Version 373.06 and a Quadro M4000. Also tested on a AMD Radeon R9 290 @ Rade ...
Trying to package a project using the binary Engine with the Skookum Script enabled results in the package failing. ...
Crash occurs when debugging blueprints when in a networked editor session. ...
If a category exists in a blueprint with it's name in "CamelCase" without a space, dragging a variable in the My Blueprint tab into this category causes the Category dropdown in Details tab to produ ...
HTML5 projects, once packaged are not showing up properly in the browser window. They're about a quarter of the size they should be. This does not happen in launch on, only package. This does not h ...
If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...
The new SceneCapture2d feature 'SceneDepth in R' is not rendering the scenes depth in both Perspective and Orthographic projections as expected. The user originally mentioned he was using Orthograp ...
In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...