First picture lit is used [Image Removed] Second picture PT is used, this occurs under certain angles of incidence. [Image Removed] ...
This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...
The multi line flag is available for class level string properties but not for local properties. ...
Came from a UDN: [Link Removed] Proposed fix is to change `FRawInputWindows::ParseInputData` to use this logic instead: ``` ... USHORT BitSize = ValueCapsBuffer[iValue].BitSize; LONG SizeMask ...
GameplayCues inheriting from GameplayCueNotify_Actor no longer have their Removed functions called when removed via UAbilitySystemComponent::RemoveGameplayCue if GameplayCueNotifyTagCheckOnRemove is ...
Via UDN: As has been discussed previously here and in CL 20055361, debug information is sometimes missing when compiling with Clang. We've pinpointed this to debug information not being emitted fo ...
The background around a mesh moving via WPO is distorted. Mesh is correctly outputting velocities. ...
This isn't a hard crash, but a "verify(...)" from MaterialExpressions.cpp, line 559. ...