Open street map building don't cast shadows in raster mode

TM - Rendering - Feb 14, 2025

Reproducible with cascaded and virtual shadow maps. Seems to be a regression from 2024.1.2. All TM 2025.x version have this issue. [Image Removed] ...

Arrays on multicast events called from the server are not passed to clients

UE - Networking - Jul 19, 2018

Arrays that are passed into a Multicast Event as an input are not available on clients who call the function Regression?: Yes This did not occur in 4.19.2 ...

MaxDrawDistance set by CullDistanceVolume is lost on saving sublevel

UE - World Creation - Worldbuilding Tools - Feb 21, 2025

The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...

UnrealMatch3 backgrounds not scaling correctly

Docs - Samples - Aug 4, 2016

The backgrounds for the interactive buttons have seemingly scaled down in the 4.13 engine version. The button icon themselves seem to have been unaffected. Screenshot comparisons included ...

Log list console command shows duplicated category entries

UE - Foundation - Core - Oct 19, 2016

"log list" console command outputs log categories - a licensee reported they see duplicated category entries in 4.13. (e.g. logFileCache, logHMD, logHUD) Actually 4.11 and 4.12 had duplicated entri ...

EQS Context modifications Crashes Editor

UE - Gameplay - Aug 29, 2018

Making changes to the EQS Context and moving the Testing Pawn, the Editor crashes. When reopening the Editor, the context is set and the query does generate from that actor/location. This issue was ...

Logs containing UTF-8 characters don't appear in CMD/Terminal on Linux

UE - Platform - Linux - Sep 5, 2018

If a log message contains UTF-8 characters like "ő" or any Russian one ("л") it won't be printed to cmd or terminal but it will be printed to the log file. This is a regression from 4.19.2 (CL-40337 ...

Torque curve makes no difference on vehicle movement

UE - Gameplay - Blueprint - Sep 11, 2015

When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...

Xcode 8 Beta Toolchain Breaks InfiltratorDemo on AMD On 10.11.6

UE - Platform - Apple - Jul 27, 2016

InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...

NavMesh does not build correctly to SkeletalMesh collision

UE - AI - Mar 16, 2015

NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...