Dataprep crash

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...

Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero, and subsequent rotation is not allowed after the setting is disabled

UE - Gameplay - Player Movement - Jan 2, 2016

Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...

Setting Standalone Window Sizes within Editor Preferences not working as Expected

Tools - Feb 24, 2016

While testing the 'Shot' command for a user on the AnswerHub, I discovered the reason for the incorrect resolutions of his screenshots, was due to the fact the 'Standalone' window resolution set wit ...

Moving the file location of the Editor Startup map appears to break the reference to the startup map

Tools - Nov 10, 2016

Moving the file location of the Editor Startup map appears to break the reference to the startup map. The editor fails to find the map and so does not use it for the start up map. Notes: In the ...

Huge game window when launching onto Safari 9.1.2

UE - Platform - Mobile - Aug 31, 2016

The game window in the Safari browser expands to a huge size along the Y axis. We do not see this issue on Safari version 10. The game window expands for about 5 minutes before the game is playab ...

Construction script in parent blueprint calling function in child blueprint resets upon compiling child blueprint

UE - Gameplay - Blueprint - Apr 11, 2016

If the construction script of a parent blueprint calls a function within a child of that parent in the construction script, compiling the child blueprint will cause the parent blueprint to incorrect ...

Naming an Event Dispatcher the Same as an Overridable Function Corrupts the Event Dispatcher

UE - Gameplay - Blueprint - Oct 21, 2015

Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...

Switch on custom enum causes compilation errors after Hot Reload

UE - Foundation - Core - Sep 28, 2015

If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...

Duplicated Blueprint Causes Incorrect Target for Events

UE - Gameplay - Blueprint - Oct 15, 2015

Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...

Editor locks up on Windows 7 when attempting to play media

Media Framework - Jan 14, 2017

Regression - was introduced in CL 3256177. Doesn't occur on Windows 10, only verified that with one user though. Possibly related to [Link Removed], though I'm on an AMD card. If you enter one of ...