The Editor preferences where you set the starting resolution for standalone game will ignore the values given if they exceed a certain amount. In my case 1920 x 1080 was the limit where it started t ...
STARTMOVIECAPTURE no longer works in a single player game [Link Removed] looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work ...
Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used ...
Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...
When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...
Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...
The scene capture components (both 2D and Cube) in an actor blueprint wont populate the hidden OR Show only actor array after you have chosen an actor. The field remains as "none" however the compon ...
REGRESSION No, occurs in 4.14. If the user has an attenuating actor selected while they go through a PIE session, the attenuation wireframes will not be visible when they exit PIE. They will need ...
I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...
This is the third different callstack in an attempt to repro a HotReload crash I am experiencing. The other two are:[Link Removed]: Nullptr Ensure and crash after HotReloading[Link Removed]: Assert ...