After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...
If a variable is moved to a category outside of the default and then the user compiles the blueprint then the category will be erased and the variable will be put back in the category it was origina ...
When making new blueprints they are not placed within the content browser as a user would expect. In the example given in the link provided, blueprints ending in "_1" will come before "_10", however ...
The post at the additional info URL describes a possible engine bug: being unable to connect to an online game after a suspend and resume during an online game. Can we see if this reproduces in Shoo ...
Because the C++ Top Down template is missing Super::Tick( DeltaSeconds ), the Blueprint for the class will not receive the Tick( ) event. ...
Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...
When SphereTraceByChannel has a radius greater than the Character CapsuleComponent it causes the SphereTraceByChannel hitbox to register to the Character's origin point instead of the static mesh it ...
FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FK ...
LOD Group is not properly set when changing the setting in the static mesh editor. When the LOD Group is changed and the confirmation of overwrite message is cancelled it will still set the LOD Grou ...
If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...