I have an image in a UMG that is supposed to show what is seen but a Scene Capture 2D camera that is set up in the level. This works fine in the editor (PIE), however when using the Launch button th ...
We currently overlook local variables being collapsed into new function and/or macro graphs, where they are no longer in scope. Current workaround: Manually delete local variable "get" and "set" no ...
We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...
In the new implementation UAssetDefinition to define the actions for asset we found that it isn't possible to delete or hide actions from parent classes due to the ToolMenu system works with delegat ...
This seems to occur because the original listen socket is still around when the instance tries to create the new one, even though it has been marked for deletion. The issue does not occur when FStea ...
When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...
A licensee has encountered a crash when loading Sequencer Assets that occurs in BlendSegment during a sort lambda. It's possible to end up in a situation where the SourceIndex being sorted is larger ...
New Material for the new RiftS/Quest controller meshes does not have roughness mask connected. With roughness connected controller looks better (Shiny buttons, Matte Grip) but I want to call out a ...
LocalHeightFog actors placed in levels for 5.3 projects are invalid and not appearing in levels after the project is upgraded to 5.4. This is likely due to LocalHeightFog being renamed to LocalFogVo ...
Rejected widget object for paste action from other widget somehow remains in the widget editor making name conflict for other widgets. ...