Materials using using 2D render target textures do not show up on launch in UMG

UE - Editor - UI Systems - Jan 26, 2015

I have an image in a UMG that is supposed to show what is seen but a Scene Capture 2D camera that is set up in the level. This works fine in the editor (PIE), however when using the Launch button th ...

Collapsing a local variable Get/Set node into a new function or macro will result in a BP compile error.

UE - Gameplay - Blueprint - Apr 21, 2017

We currently overlook local variables being collapsed into new function and/or macro graphs, where they are no longer in scope. Current workaround: Manually delete local variable "get" and "set" no ...

WMR native plugin trigger axis not working

UE - Platform - XR - Nov 19, 2018

We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...

UAssetDefinition doesn't allow overriding actions from base classes

UE - Editor - Workflow Systems - Jun 24, 2024

In the new implementation UAssetDefinition to define the actions for asset we found that it isn't possible to delete or hide actions from parent classes due to the ToolMenu system works with delegat ...

Steam Sockets cannot create listen socket during non-seamless server travel

UE - Online - Jan 24, 2025

This seems to occur because the original listen socket is still around when the instance tries to create the new one, even though it has been marked for deletion. The issue does not occur when FStea ...

Mouse functionality breaks on Linux when game is full screen on multi-monitor setup

UE - Platform - Linux - Mar 1, 2016

When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...

Sequencer: SourceData[x].SourceIndex may be larger than the size of the Sections array, causing a crash

UE - Anim - Sequencer - Mar 29, 2017

A licensee has encountered a crash when loading Sequencer Assets that occurs in BlendSegment during a sort lambda. It's possible to end up in a situation where the SourceIndex being sorted is larger ...

Oculus Plugin Content - Oculus RiftS Controller - Roughness Mask not connected in material

UE - Platform - XR - Jul 31, 2019

New Material for the new RiftS/Quest controller meshes does not have roughness mask connected. With roughness connected controller looks better (Shiny buttons, Matte Grip) but I want to call out a ...

LocalHeightFog placed in 5.3 projects are invalid and not appearing when the project is updated to 5.4

UE - Graphics Features - May 24, 2024

LocalHeightFog actors placed in levels for 5.3 projects are invalid and not appearing in levels after the project is upgraded to 5.4. This is likely due to LocalHeightFog being renamed to LocalFogVo ...

Existing widget name error from rejected widget object.

UE - Editor - UI Systems - Dec 5, 2017

Rejected widget object for paste action from other widget somehow remains in the widget editor making name conflict for other widgets. ...